- Working for latest patch again
- Fixed a crash bug with the UseSpell function
- Added some missing constants, like LANE_BOT, and some missing functions like BuyItem, IsItemPurchasable, …
- Two game objects can be now compared directly with the == operator
- The timer callback is now called more frequently without delay
- Fixed some other crashbugs and did some minor improvements
- Global values which can change should be updated correctly now: WINDOW_ constants…
Monthly Archives: February 2012
Updated
Detection status (Update)
Update: I just uploaded a new version… zoomhack should be most likely safe there!
Make sure that you’re not using any other zoomhack (they’re probably all detected) and that you’re using the pullback version 4th February or newer. (The archive is called FunnPullbackS)
Many users report warnings/bans with any 3rd party modification, including the pullback, now.
So until further research the download link has been removed to save your accounts.
Anyone who has downloaded it should better stop using this, or any other mod/hack.
Update
All default scripts have been removed from the hack. Please download them in the forums if needed, then save them to the Scripts folder and add them to the loader.lua file.
- Updated for Ziggs patch
- Some major changes to the script engine, please review existing scripts posted in the forums until the documentation is updated.
- All object functions are now bound to objects. For example player:MoveTo(x,z), player.GetDistanceTo(…)
- All functions with gameobject parameters can be used directly now, instead of using object.pointer everytime. So you now use these functions like object1:GetDistanceTo( object2 ) instead of lol.GetDistance2D( player.pointer, object.pointer )
- Most functions with x,y,z coordinates now accept x,z only, since the y (=height coordinate) has no effect.
- Lua “Load” function now also returns/prints an error if something went wrong while loading.
- Added .magicPen, .magicPenPercent, .ap to game objects.
- Added a script global with script:Unload() function and a script.name variable.
- Add object callback now works for all objects again, not only for team objects.
- Added expectedDamage = object:CalculateMagicDamage( targetobject, spellDamage ) including magic armor and magic penetration to the calculation.
- Removed some crash bugs