If this program could be detected before, it will be still detected then.
So as always: Use this on your own risk.
Changelog
- Updated for latest Sejuani patch
- Fixed a bug in the loader where it might have been stuck at “Found a new Pullback!” while injecting into a new game.
- Fixed the STATE_READY and SLOT_RECALL globals
- Fixed the lol.LevelSpell(slot) function which was missing
- Added the lol.BuyItem(id), lol.IsItemPurchasable(id), lol.isRecipePurchasable(id), lol.GetInventoryItem( slot ) functions
- Moved the CreateObject callback so the created object has all information ready (like team information!)
- Fixed “lol.CalculateDamage” function, which should now correctly include armor and armor pen into the calculation
- Rewrote tower range script, it shouldn’t crash anymore and should be with good performance
Note: I couldn’t dump all item ids yet.. so you will need to buy the items you need ingame and print the id with GetInventoryItem if you want to use the new functions.
invalid version or already loaded :/
No need for dumping item IDs
http://leagueoflegends.wikia.com/wiki/Recommended_item_code
Nice! Thanks for that link
so is it detected even if the zoomhack is turned off?
HEy,
Whats the difference between:
lol.IsItemPurchasable(id)
lol.isRecipePurchasable(id)
Mainly what is a Item and What is a reciepe?
Item as in dagger, etc.
Recipe as in Cleaver ( Dagger + BF )
IsItemPurchasable checks whether you can buy the item.
IsRecipePurchasable checks whether you can buy the whole recipe.
For example: You want to buy Phage.
If you’ve got Ruby Crystal and Long Sword and 500 gold, IsItemPurchasable is going to return true, but IsRecipePurchasable is going to return false, since it checks whether you’ve got the whole 1315 gold to buy it.
Since it’s not so safe to use anymore, think you might release the source code sometime? Parts of it would be really useful for designing other pieces of code.
No zynox… the towerRange script still f4cked up. Still gives those gay error bug splats…
Getting an “Invalid version or already loaded” error. Thanks, Jack.
Could we block off the port that Riot servers tries to sniff on so they can’t detect this?